Build in the open
Current-state notes distinguish what is playable today from what is still being developed.
Voxel Pulse GamesVoxel Pulse Games
Independent games built in Godot, shared early, and shaped through playable releases, direct feedback, and visible iteration.
How we build
The studio treats every public build as a conversation with players.
Current-state notes distinguish what is playable today from what is still being developed.
Every game carries its own mechanics, visual language, soundtrack, and reason to return.
Browser demos, clear pricing, dated updates, and direct community links keep the experience honest.
Current development board
Each checkpoint carries its own review date. Development previews can be ahead of the public downloads linked on Itch.io.
The local v0.9.1 candidate adds boss warnings, clearer battle and Fusion menus, and optional dungeon visibility. The latest coastal pass aligns boundaries with the artwork and improves recovery from blocked saved positions. These changes have not replaced the public v0.9.0 demo. New stills show the local candidate.
Reviewed Sep 9, 2026Recent local work connects bedside care, workshop stock targets and clearer hauling feedback. Opening discoveries offer site-specific choices, while the Chronicle records actual colony events. Terrain transitions and management updates have also been refined. Public downloads may be older; full-length player testing remains ongoing.
Reviewed Sep 9, 2026Production textures sharpen hazards, combat effects, and progression props. The latest input milestone adds deeper rebinding, controller presets, binding-aware prompts, and stronger menu-focus recovery. The gallery shows the 0.28 visual pass; check Itch.io for the current public build.
Updated Sep 3, 2026The v1.28.7 release brings the updated portrait bank alongside Tactical 2D matchday and recent broadcast work. A separate local v1.28.8 candidate adds capped development purchases, clearer reward receipts, unified menus and new crowd reactions. That candidate has not been submitted to Steam or certified for release. Coming Soon on Steam · Nov 25, 2026.
Reviewed Sep 9, 2026Join the build
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